Game Audio
Resonant Blade
Resonant Blade — A sci-fi action-adventure blending synthwave aesthetics with resonance-driven combat. I developed the game solo over 7+ years, creating its pixel art, systems, and narrative, while also composing the full soundtrack and designing all audio. From dark synth ambiences and disco-funk battle tracks to reactive resonance sound effects and scanning mechanics, I shaped the game’s sonic identity alongside its gameplay and world.
PIXEL QUEST RPG
Composed a retro-inspired chiptune soundtrack to match the game’s pixel art style, capturing the feel of classic handheld RPGs while adding a modern polish for mobile.
Shroud of the Avatar
From the creators of the Ultima series comes Shroud of the Avatar, a third person fantasy RPG that combines a single player narrative with a sandbox MMO. The goal with this soundtrack was to create memorable themes and melodies much like old-school games did but with a more modern, orchestral sound. The musical range of this game includes everything from pirate shanties to songs of adventure and exploration to custom tracks specifically created for custom player-built towns.
BattleBards
BattleBards is a company that offers an online library of music soundtracks, soundscapes, and sound effects for tabletop gaming.
“Richard Daskas has been one of the cornerstone composers for BattleBards since before we were known as ‘BattleBards’. Richard has scored some of the most amazing BattleBards pieces that you likely have heard many times including the Dwarf Temple - “Stone Father Hymn” Bad Boy favorite:”
Unity Music Packages
Unity is a cross-platform video game engine for developers. I sell licensed music through their online store. You can find my video game music packages here.